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	<title>The Bolin Marketing Blog &#187; Experience Design</title>
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		<title>As Facebook Changes the &#8220;Become a Fan&#8221; Button, Do Marketers Need to Change Their Engagement Metrics?</title>
		<link>http://bolindigital.com/as-facebook-changes-the-become-a-fan-button-do-marketers-need-to-change-their-engagement-metrics</link>
		<comments>http://bolindigital.com/as-facebook-changes-the-become-a-fan-button-do-marketers-need-to-change-their-engagement-metrics#comments</comments>
		<pubDate>Sat, 03 Apr 2010 12:41:08 +0000</pubDate>
		<dc:creator>Mark Wagner</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[marketing metrics]]></category>
		<category><![CDATA[online engagement]]></category>
		<category><![CDATA[online marketing]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://bolindigital.com/?p=407</guid>
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As everyone has probably heard by now, the famous &#8220;Become a Fan&#8221; button on Facebook will soon change to a &#8220;Like&#8221; button. This seemingly insignificant label change is presumably aimed at helping lower the barrier for interaction among Facebook users. No longer are people posed with the internal question &#8220;Am I really interested in a [...]]]></description>
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<dt class="wp-caption-dt"><img class="size-full wp-image-418" title="Facebook-Become-A-Fan-Button-Changing" src="http://bolindigital.com/wp-content/uploads/2010/04/Facebook-Become-A-Fan-Button-Changing2.jpg" alt="Facebook is changing the label of the &quot;Become a Fan&quot; button to &quot;Like.&quot;" width="425" height="319" /></p>
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<p>As everyone has probably heard by now, the famous &#8220;Become a Fan&#8221; button on <a title="Facebook Home Page" href="http://www.facebook.com/" target="_self">Facebook</a> will soon change to a <a title="Facebook Gives 'Like' More Love, 'Fans' the Boot" href="http://adage.com/digitalnext/article?article_id=143045" target="_self">&#8220;Like&#8221; button</a>. This seemingly insignificant label change is presumably aimed at helping lower the barrier for interaction among Facebook users. No longer are people posed with the internal question &#8220;Am I really interested in a page&#8217;s content so much as to  become a FAN of the page?&#8221; Rather, they probably only will ask themselves &#8220;Hey, I LIKE this content and I find it interesting.&#8221; The perception change for users probably encourages interaction with content. Facebook has been <a title="Facebook to Change “Become a Fan” Button to “Like” on Fan Pages" href="http://www.searchenginejournal.com/facebook-to-change-become-a-fan-button-to-like-on-fan-pages/19503/" target="_self">reportedly notifying agencies</a> of the change and is recommending that they use &#8220;Find us on Facebook&#8221; or &#8220;Like us on Facebook&#8221; for the changed verbiage.</p>
<p>But what does it mean for Marketers within Facebook? One could argue this is Facebook&#8217;s attempt to better serve users and build user communities, thumbing its nose at what has likely become a key engagement measuring point for brands and companies. It seems people will generally be more inclined to &#8220;like&#8221; content than become a &#8220;fan&#8221; of content, because &#8220;liking&#8221; something is far less committal than becoming a &#8220;fan&#8221; of something.</p>
<p>This linguistic change poses some interesting depth-of-engagement questions. How does this simple label change affect key performance indicators for a company or brand? More importantly, how does it change the perception of their value to brands and companies? Does it have detrimental or positive effects on the <a title="http://blog.marketnet.com/index.php/2009/07/15/the-new-facebook-page-insights-getting-to-know-engagement-metrics/" href="http://blog.marketnet.com/index.php/2009/07/15/the-new-facebook-page-insights-getting-to-know-engagement-metrics/" target="_self">engagement metrics</a> used by Fan Page administrators? And for users, should &#8220;Fan Pages&#8221; now become &#8220;I Like&#8221; pages?</p>
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		<title>Social Gaming</title>
		<link>http://bolindigital.com/social-gaming</link>
		<comments>http://bolindigital.com/social-gaming#comments</comments>
		<pubDate>Tue, 21 Jul 2009 12:40:46 +0000</pubDate>
		<dc:creator>Paul Saarinen</dc:creator>
				<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://bolindigital.com/?p=324</guid>
		<description><![CDATA[I don&#8217;t tread lightly on the subject of where I think interactive marketing is going tomorrow: (Social Gaming).  It seems like the writing has been on the wall (for me at least), for some time now.  Whether it&#8217;s an Xbox 360, Playstation 3, or Nintendo Wii, the convergence is going to happen.  [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t tread lightly on the subject of where I think interactive marketing is going tomorrow: (<strong>Social Gaming</strong>).  It seems like the writing has been on the wall (for me at least), for some time now.  Whether it&#8217;s an Xbox 360, Playstation 3, or Nintendo Wii, the convergence is going to happen.  When it does happen, it will be very fast.   I&#8217;m not talking about in-game advertising, but about a new breed of games in the &#8220;Social Gaming&#8221; genre.  Don&#8217;t go to your local Best Buy to get one off the shelf, because they&#8217;re not here yet.  I&#8217;m talking about the integration of social platforms into the gaming industry.  We&#8217;ve seen sites like <a href="http://www.xfire.com">Xfire</a> as a first step in bridging the gap of communication, but I&#8217;m talking about a seamless gaming / social experience that goes across platforms, and utilizes information culled from all your social networks.  Elements from your real life (RL) will be utilized to create your in-game (IG) or virtual reality.  If your agency does not have a gaming platform, ask your boss to expense out one, two, or all of them, load up on some games, and research the hell out of them before you get left in the dust.  Social Gaming will be the next time sink, and for all your marketers, you better be ready.</p>
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		<title>How Do You Tackle Research for Experience Design?</title>
		<link>http://bolindigital.com/how-do-you-tackle-research-for-experience-design</link>
		<comments>http://bolindigital.com/how-do-you-tackle-research-for-experience-design#comments</comments>
		<pubDate>Fri, 15 May 2009 21:47:05 +0000</pubDate>
		<dc:creator>Mark Wagner</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Research]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Minneapolis Internet Marketing]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[research methods]]></category>

		<guid isPermaLink="false">http://bolindigital.com/?p=292</guid>
		<description><![CDATA[
Last night I had the fortunate opportunity to attend the local UPA MN lecture where Susan Dray and David Siegel talked about some of the myths of user research.  Without getting into the details of the presentation, their main message was basically don&#8217;t always trust research outcomes, no matter how massive or sophisticated they appear.
We [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://amixofdataisrequiredforexperiencedesignresearch."><img class="alignnone size-full wp-image-297" style="border: 0pt none; margin: 0px;" title="experiencedesignresearchmix1" src="http://bolindigital.com/wp-content/uploads/2009/05/experiencedesignresearchmix1.gif" alt="experiencedesignresearchmix1" width="425" height="319" /></a></p>
<p>Last night I had the fortunate opportunity to attend the local <a title="Usability Professionals Association, MN" href="http://upamn.org/">UPA MN</a> lecture where Susan Dray and David Siegel talked about some of the <a title="UPA Minnesota - the Myths of User Research" href="http://upamn.org/" target="_self">myths of user research</a>.  Without getting into the details of the presentation, their main message was basically <em>don&#8217;t always trust research outcomes, no matter how massive or sophisticated they appear</em>.</p>
<p>We work hard to never stop questioning our approaches to <strong><em>defining </em></strong>customer or user experience problems, in addition to our methods in answering them. But as experience design strategists and designers in agency or consultancy settings like Bolin Digital, we often don&#8217;t have the luxury of large budgets to help us inform our design decisions for many projects.</p>
<p>In the methods of our work, we rely heavily upon activity-, user-, and system-centered approaches as models to guide us through the forest of decisions. We hope that one of them or a combination of them gets us to the answer quickly.  <a href="http://www.tweetandmeet.com">Paul</a> and I have also chatted about the common sense approach to design: should we  sometimes  rely on our own experience or instinct to guide decision making (also referred to as <a title="Dan Saffer's Blog" href="http://www.odannyboy.com/" target="_self">Dan Saffer&#8217;s</a> &#8220;genius&#8221; centered design approach)? It seems like even this cost-efficient &#8220;gut&#8221; check, however, can get us into deep water.</p>
<p>As we continue to grow up in a world of increasingly sophisticated interactions and product experiences, it&#8217;s important to understand how we arrive at conclusions about which design paths to take.</p>
<p>All this recent thinking provoked me to ask these questions about design research methods and tools: Wwhat&#8217;s the best mix of data and methods?  How much of it is driven by common sense? How do we know when we arrive at the best possible solution?</p>
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